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Lead Environment Artist

Location: Auckland, | Salary: $103,000 PA


This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.

We are looking for a Lead Environment Artist to be part of their creative team and work on ambitious Playstation4, Xbox One and PC games. This is a full-time position based in our Auckland office which involves working in an international environment.

The ideal candidate will have a great aesthetic eye, have strong technical understanding of environment assets and level creation, have proven leadership and mentoring abilities, be a great communicator and be able to take creative direction from the Art Director and Creative Director.

What you will be doing

  • Oversee the creation of realistic 3D environments for AAA projects

  • Ensure all environments are optimised and built in accordance with the platforms technical limitations

  • Review and deliver work in accordance with the project's artistic direction, and ensure unified look and consistent quality across all game environments

  • Develop knowledge and expertise within their team while furthering their own performance and skillbase

  • Provide mentorship, feedback, and training to others on the team 

  • Partner with design team to support encounters, narrative elements and objectives

  • Help set up level art best practices and streamline production processes

  • Identify project risks and problems and suggest relevant solutions

  • Prioritize, plan and organise tasks for themselves and their team in conjunction with the Producer

  • Delegate and assign work to team members using tracking tools such as Jira, Hansoft and Basecamp

  • Assist with interviews and performance reviews


What you should have

  • Extensive games industry experience with some in an art leadership role  (shipped at least 1 AAA console title)

  • An outstanding portfolio demonstrating your environment work

  • Proven leadership, team and people management skills

  • Thorough understanding of the game creation process, from concept to launch.

  • An in-depth understanding of effective asset creation and optimisation

  • Expert knowledge in a 3D modeling software such as Maya, 3DSMax and sculpting software such as ZBrush and Mudbox

  • Excellent knowledge in material and texture creation such as Substance Painter and Photoshop and a comprehensive understanding of PBR pipelines

  • Strong sense of scene composition and visual storytelling, with a strong eye for lighting, colour and detail

  • Passion for pushing the state of the art in asset fidelity and production techniques

  • International travel may be required as part of the role

Apply at:

Game Programmer – Unity – PC/ Console Games

Location: Auckland | Salary: $110,000 PA

This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.

The successful candidate will be passionate about high quality games, like building fun gameplay mechanics and knows a couple things about game design.


  • Strong Unity 3D and C# skills

  • Extensive professional experience in the games industry, with at least one major game credit

  • High proficiency in writing efficient, organised, and highly performant code

  • Proficiency in the use of common data structures and algorithms

  • Working knowledge of version control software

  • Superb interpersonal skills and the ability to work in and participate in a collaborative environment

  • Fluent German language skills


  • You will work with Unity 3D, making games for PCs and consoles

  • You will specialise in one or more of the following fields

    • Animation System

    • Editor Tools

    • Rendering and Shaders

    • Console Development and Optimisation

  • Resolve complex problems & challenging bugs

  • Proactively detect and solve potential issues before they become a production issue

  • Collaborate with designers and artists to execute their ideas


  • Low-level knowledge of hardware

  • C++ programming skills

  • Experience developing across multiple platforms

  • Good intuitions for game design and enjoyable and innovative gameplay

  • Understanding of Microsoft Office

Apply at:

Quality Assurance

Location: Auckland | Salary: $63,000 PA

This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.

We are looking to hire a QA Lead to join our main studio in Auckland. This role offers plenty of variety in regard to genre of game and platforms to work on. You will work in-house at the studio and report to the QA Manager. You will also work with QA teams within the other studios and also in our client U.S office to achieve the best submissions possible.


  • You will take ownership of one or more projects, and oversee the entire QA process

  • Responsible for managing the bug database and providing reports

  • You ensure the proper execution of tests and coordinate the work of teams of internal and / or external testers

  • Creation of test plans based on Milestones and GDDs and monitor their usage

  • Assisting the QA Manager with departmental tasks

  • Compiling project status reports and raising any concerns to the relevant stakeholders

  • Testing games to destruction and writing bug reports



  • The candidate must have already had experience in QA on one or more titles, throughout the whole production

  • Preferably has knowledge of compliance for, Xbox One, PlayStation 4 or Nintendo Switch

  • Experience building test plans and maintaining them

  • Ideally you have co-ordinated testing focus for external and internal QA teams

  • Excellent English communication skills, both written and verbal

  • You are technically minded with advanced problem solving skills

  • You have a positive attitude and enjoy working in a team

  • Working knowledge of Microsoft office


Apply at:

Design Producer – Console Game

Location: Auckland | Salary: $125,000 PA

This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.

We are looking to grow this team with the addition of a skilled and experienced Design Producer. As an integral part of the production process, you’ll be interacting with all disciplines and driving the delivery of high quality features using modern development methodologies.

In addition to your knowledge of production practice, you will also have an understanding modern game design principles. Your keen eye for detail and risk management experience will allow you to achieve exceptional quality in all aspects of game production, driven by your genuine passion for games and games development.

Skills summary:

  • AAA experience having shipped at least one AAA title

  • Full project life-cycle experience in an internal production role

  • Exposure to a range of project management software packages

  • Strong verbal and written communication skills

  • A good grasp of art, game design and technical fundamentals, including console platform considerations

  • Risk management experience

  • An eye for detail

  • International travel may be required as part of the role

  • Must be “even tempered” within a team management environment

Apply at:



Location: Auckland | Salary: $135,000

This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.

You will be primarily responsible for monitoring the progress of cross disciplined teams and maintaining the schedule and backlog. Through this work you will provide the Senior Producer with regular updates on status and risks as required. Your work in coordinating resources and goals alongside the Senior Producer and Discipline Leads will ensure the successful completion of milestones and deliveries.

On a day to day basis you will run stand ups and other meetings efficiently, pushing for best practice in production at all times. You will also drive effective communication amongst the team and help to resolve problems for team members and the project as a whole in a timely manner.

The perfect candidate should be an energetic and organised person who can motivate the team and who strives to develop themselves and others. We want someone who will work with the people on the team, as well as a proactive problem solver who can adapt quickly to facilitate the team and the studio's needs.

Required Qualifications

  • Experience with project and backlog planning including agile development methodology

  • Strong emotional intelligence and soft people management skills

  • Excellent listening and communication skills with the ability to communicate clearly

  • Excellent written and verbal English

  • Background in software development as a Developer or Scrum Master

  • Must be “even-tempered” within a team management environment

Desirable Qualifications

  • Experience as a Scrum Master/Producer within game development/production

  • Passionate about video games


Apply at:


Auckland New Zealand,

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